Record a video, edit clips, and add dynamic, interactive features like soundtracks, graphics, and web pages directly from your iPad. “With Touchcast Studio, you have the power of a high-end TV studio at your fingertips. Where this platform shines is if you are looking for an easy to use interface, all from a browser, where you can annotate with a wide range of media (such as audio clips, photos, and videos) all from within somthing even more complex like a 360 photo or video.įor interactive graphics, Draw Attention is a tool that can be integrated into WordPress to allow users to create custom interactive areas on top of a graphic in the media library. So, users have to really think about what the intended use and output is to really choose the best subscription needed for their content. If views are a concern, I might even point towards the Editorial & Marketing subscription as it gives 75000 views in for about $25 a month where the educational subscription is $35 for the year but has a 12000 views limit but has the the ability to have 60 students in a ‘class’. The free account with 1000 views a year is pretty good for the one-off project online it works well But if you are going to use the platform for something like a big forward facing project or center I’d probably recommend getting one of their subscription to utilize the full platform. Create interactive images in public mode, no student seats.What is great about this platform is educators can sign up for a free account providing: Where I’ve seen this used most lately in demonstrating physical locations or interactive building tours. What SketchFab does for 3d: ThinkLink does for 2d. Resources for beginning 3D scanning and modeling Users can also add points to that model to bring more interaction and contextual data as users interact with the model in digital space. When it comes to having a place to upload 3d models and scenes and have an easy place to access and embed them on the web Sketchfab is the place to start. Long time readers will not be surprised by seeing this at the top of the list. Going to the next step beyond just a lecture video or just a screen capture. Moving forward, immersion and interaction within educational-media should and needs to evolve with where our learners are at.and expecting for the future. Whether it is an anatomy lesson having students move a 3d scan of a model showing the nuance of bones, or just simply giving a virtual tour using 360 video interacting between rooms inside a building these are five platforms I regularly mention depending on what kind of activity your are trying to make your media into. Where higher-ed can make a difference, and be different, is moving content away from just passive content but more active content. And the internet is a fertile grounds for free and accessible content for that. Passive consumption of content for both entertainment and for self driven learning is a given for anyone who likes to learn for themselves. With a generation who sees YouTube as a bare minimum standard of how content should be at least created, higher education should look to move beyond that minimum standard. More and more, as this pandemic progresses, questions are being raised as to where learning-media could and should go and rightfully so. Now fast forward to a pandemic, where people are limited as to what they can do, where they can go, and what they can see in a digital classroom. Even spreading out this idea to developing content immersive (VR ready) looking at the use case of 360 photography/videography. Interactivity such as using 3d models that allow users to interact and learn through the use of pins or way-points to designing learning into of a tour. For nearly five year, I’ve highlighted here several developing online services that can help bring interactivity onscreen to media.
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